Eu4 ideal army composition.

It's not the optimal composition, but works well enough in most cases, is easy to remember, and the armies are easy to split and merge. For countries with strong CAV modifiers, you can increase the share of cavalry, and do 32/8/40 at tech 26. For poor countries, no cav and less artillery, but the latter hurts combat a lot.

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Go to eu4 r/eu4 • by ... so I assume the problem must be with my army composition. I know that the utility of cavalry is limited for most nations so my usual army composition is mostly infantry until about the 1600s, with never more than 4 cavalry, and usually 1 artillery for sieges. After the 1600s I'll increase the amount of artillery, but ...Ttttttitle edit: *ideal. Same as western. Full combat width of arty with full combat width of junk in front, plus extra to avoid casualties creating flanking...and a couple cavalry to do flanking of your own if they're not at full CW.Winning wars is the easiest way to earn prestige. You can have some opm to farm for prestige but that is usually not needed. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor.What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a +1 to the siege but after that i don't understand how much i need for +2 and beyond. Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...

It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 squares. What must be the army composition?

Does army composition affect its movement speed? Artillery should slow down its movement, especially in difficult terrain. This was in fact one reason why more artillery was not used in reality. According to von Clausewitz, 10% artillery was optimal, at more it reduced the movement speed too much.

In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...Due to supply limit I use stacks of 40 troops with a composition of 22/0/18 or 18/4/18. Most fights a single stack is sufficient, but for a big battle I can merge armies to fill the back row. This composition is slightly inefficient as I have too many artillery for a multi-stack battle, but my single stacks are better balanced.army comp depends on your mil tech. generally you should aim to fill the frontrow with and have 2-6 cav for flanking purposes. after MIL13 you should start incorporating some cannons for the backrow. before that they dont really do much and you'll lose more due to attrition.Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.

When it reaches +50% use 6. At +100% use 8. As for the cavalry ratio it just looks at the number of soldiers in a stack and how many are cavalry. 18inf 6cav would be 6/24=25%. Aiming for the cav ratio is pointless because cav is not all that good to begin with, except for their unique ability to flank. Reply reply.

That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)

What I usually do is have as many cannons as it takes for the full +5 to sieging and have the same number of infantry. That's what I consider 1 army. I'll have those armies working in teams of two. Regardless of how you do it always have a full back line of cannons. Replace the cav with more infantry. I have 40 combat width, does that mean it ...The ideal composition changes over time. The main thing you want to do is fill the combat width. The game starts with a base of 15 width and military technology increases it. The combat width determines the total number of solders that can be engaged in the battle at once.Army composition is fairly binary. Early game (before tech 13) cav is good, but expensive. Try to have some and try to make sure your front row outnumbers your opponent's so your cav can flank. After tech 13 infantry gets a lot better, and after tech 16 cannons get a lot better.For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.

Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.The optimal army for every combat is the same width as the enemy army + 2 cavallry and if after military tech 16 you also want the same width of artillery. yes for optimal play. You need to redo your army for every encounter.In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.Best army composition assuming you have infinite money. Question I commonly read that ideal late game comps have 0 cavalry, but I don't really know if this is because they are more expensive or because they are actually worse than infantry. ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis ...Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.

I'm at mil tech 11, combat width 27 and was wondering what the ideal composition was? I read that ideally you want artillery to fill your combat width, and then at least the same amount of infantry (probably a bit more) to make sure your artillery isn't exposed and left to die on the front line.

What is the ideal army composition for an eastern tech nation and how does it change over time? I'm playing Commonwealth in 1524 and I'm used to only having 2-6 units of cavalry in my stacks but I'm assuming eastern tech should have more. Right now I'm using stacks of 16 infantry with 10 cavalry. I'm at mil tech 10 with 25 combat width.Your army is therefore significantly better than the enemy army, which is why you win so handily.) You said that 90% of the casualties are caused by artillery, which means that if two otherwise-identical armies meet then 90% of the damage is inflicted by the artillery in each army. This is substantially different to the artillery vs no ...3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn’t high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...Does army composition affect its movement speed? Artillery should slow down its movement, especially in difficult terrain. This was in fact one reason why more artillery was not used in reality. According to von Clausewitz, 10% artillery was optimal, at more it reduced the movement speed too much.1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.Can civilians become doctors in the U.S. Army? Visit Discovery Fit & Health to learn if civilians can become doctors in the U.S. Army. Advertisement You're interested in serving yo...

You'll get a million answers to this.. but a general rule of thumb for a good enough (yes, there will always be some exceptions) army composition is to just look at your current combat width shown in the military tab, and do that amount of infantry. That's it No, you don't really need troops to "reinforce". No, you don't need cav, especially not at tech 7.

There are certain technology milestones that will affect your army composition in an ideal world. Having artillery in your army will grant a bonus to …

EU4 Army compositions and Unit Pips. Hey I know in the EU4 sub there was a neat spreadsheet with ideal army composition for each tech. Could somebody pls link me that one? And I don't know if that spreadsheet also has the best units per tech, but if someone has some info on that I'd appreciate it.Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.Army composition is important in EU4. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. How Army Composition Works. The combat width tooltip in Europa Universalis 4.Saddled with student loans and unable to find work that will pay even the most basic bills, Devon turned to the Army. Devon always dreamed of becoming a journalist. And while he wa...jeuxvideo.com Europa Universalis IV Tous les forums Forum Europa Universalis IV Topic Composition parfaite des armées ? Etoile Abonnement RSS. Réglages. Mise en forme JVCode;Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...Everytime when the supply increased in the territory where you stationing your army with +10 so basicly 30->40 supply with you put 5 more inf and 5 more art in it. This tactic was good for me. I always use this, normaly i end up with with army korps looks like: 25 inf 5 or sometimes 10 cav and 25 artillery.Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ...I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...

Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).PDX player since the first Europa Universalis. [MOD] Basileía Romaíon Trust In Johan. Reply. Report. W. Wethospu Captain. 47 Badges. May 29, 2019 360 259. Jan 18, 2020; ... I don't think Liburnians are the optimal composition for warfare. But they are optimal for a single battle what is considered in the original post. Reply. Report. D. Denkt ...Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Army composition . Advice Wanted Ive got the basics of the game down pretty good but something thats always seemed ambiguous to me is how combat width works and how my armies should ...An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. Read more about the Emperor's army. Advertisement On­ the front lines of the terracot...Instagram:https://instagram. indiana travel softball teamsgun show davenport iaonn tv screen problemskaiser porter ranch pharmacy hours However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective. is parking revenue recovery legitferguson phillipsburg Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery. interactive kyle field seating chart The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ...